Next priority is impending doom from ares and defensive boons / the legendary from Athena. You need Ares attack + Athena Special and then you are eligible for the duo boon. Generally you start athena dash and pray for ares and athena as soon as possible. The dominant strategy is to take try and force Merciful End. The numeric values of the enemies are identical, you are just much weaker without any upgrades. As you mentioned, there are only 4 gods available (athena, artemis, ares and dionysus) Chaos and Hermes are also not available and you cannot see wells of charon except at the midbiome rooms. Calls are unlocked run 6, Hammers are unlocked run 4, story rooms require first seeing each of their respective biome bosses (and thus are not available first run). I'm also wondering if maybe there's some behind-the-scenes work in terms of enemy stats or number, but that could just be me being antsy about these runs. No Survival rooms in Tartarus, though also no Story rooms either from what I've seen no Chaos Gates either, which I think is to be expected. I know for certain Hammers don't appear until Run 3, and the only gods I've seen in Run 1 are Athena (naturally), Artemis, Ares, and Dionysus. I'd never actually seen how any of the quick kills or wombo combos worked for the Sword until looking at one of the FAQs, so I'd probably stand to try and incorporate those, if less for the speedgame and more so I can just get enemies over with without risking getting hit. Could've stood to use Cast more, but I had barely any Poms at all let alone any Poms on it, and the 10% Crit chance wasn't showing dividends. The aim I had with that build was to be able to play as defensively as possible, getting in enough hits to put on decent Hangover and then proc Doom, basically trying to get in most of my damage offscreen while I divided my focus. Could've stood to have Impending Doom, and I really didn't get any Poms that run, but I made it to Lernie before beefing it. Probably my most successful build was one with Dionysus on Attack, Ares on Special, Duo Boon which buffed Hangover rate, and Divine Dash (I think I also had True Shot, but that was pretty much nothing compared to whatever else I had). The focus here is solely on Standard Boons and excludes Duo and Legendary Boons, much rarer and more difficult to obtain during a standard run.While I'm not trying to speedrun the Fresh File category, I've been wanting to do a Fresh File clear on the 1st run for a while now, and I've been wondering about 1) what is actually available to you on the first run in terms of what appears within the run itself, and 2) what would be some best practices in terms of a build? Here are the Boons that Hades players should add to their build from each Olympian God, alongside the Boons they should avoid like a hug from Cerberus. That and pissing off his immortal father in the process. How players mix, match, manage, and stack these bountiful Boons is absolutely vital in ensuring Zagreus has what it takes to fight off the wretches and the damned through the four biomes of the underworld. However, even the Gods aren't perfect, and some Boons are better than others. RELATED: The 10 Best Characters From Hades, Ranked There are 9 Gods in Hades, each providing their own unique set of powers to help guide the young Prince to their domain on Mount Olympus for one hell of a family reunion. None of these mechanics are more important than the powerful run-specific Boons bestowed to Prince Zagreus by his kinfolk, the Olympian Gods. The beauty of critically-acclaimed roguelike Hades is in the endless combinations of gameplay mechanics at players' disposals during their slugfests to the surface.
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